Tri-Klops was a mercenary hired by Skeletor in the second wave of Minicomics.
Biography[]
The first story to feature him is the Mattel mini-comic The Terror of Tri-Klops!, which introduces him as a near-match for He-Man in terms of strength. He was summoned by Skeletor, who decided he needed a warrior with strength on par with He-Man's. He is presented as a skilled hunter and swordsman, and also a handy spy given that his helmet enables him to see all around him and thus be able to spot all attacks from behind. One of his eyes possesses night vision while another possesses Distavision, enabling him to see over great distances. The third varied in different stories, sometimes said to allow him to see through solid objects, and on other occasions said to enable him to see around corners. As well as his optical abilities, Tri-Klops is also an expert swordsman, and this skill alone makes him a formidable opponent. Although most of the Evil Warriors were presented in the mini-comics as being somewhat smarter than their later animated versions, Tri-Klops in particular is suggested to be a very cunning and formidable warrior.
Trivia[]
- According to the toyline's creator Roger Sweet, Tri-Klops was originally designed as a Heroic Warrior but wound up packaged with the evil characters.
- In the second wave of Minicomics, Tri-Klops was drawn to resemble an early design concept, which was different from the finished toy.
- In his earliest minicomic appearance, Tri-Klops goes by an honor code in this tale. When he finds himself betrayed by Skeletor, he warns He-Man of impending danger and disappears by his own devices.